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Colossus - Practicum III Capstone

Project type

Narrative Design

Date

May 2026

Location

Wichita State University

My capstone explores the major items necessary for a narrative designer to succeed in the industry, and the design processes behind making those items. To showcase this I created the narrative foundation for a game called Colossus (it's inspired by Rainbow Six Siege and Shadow of the Colossus). I wanted this project to focus on the creative lens of a narrative designer, so I compiled a number of items. Most importantly a game design document, dialogue bark sheet, and a playable Twine.

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