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Colossus - Practicum III Capstone
Project type
Narrative Design
Date
May 2026
Location
Wichita State University
Google Drive File
My capstone explores the major items necessary for a narrative designer to succeed in the industry, and the design processes behind making those items. To showcase this I created the narrative foundation for a game called Colossus (it's inspired by Rainbow Six Siege and Shadow of the Colossus). I wanted this project to focus on the creative lens of a narrative designer, so I compiled a number of items. Most importantly a game design document, dialogue bark sheet, and a playable Twine.






































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