Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Wroughted Iron - Game
Project type
Video Game, Collaborative Design, Narrative Design, Writing
Plot Breakdown
Within the past five months, a group of over 20 colleagues and I at Shocker Studios undertook the ambitious task of creating a game from scratch as a collaborative project. This experience was both highly engaging and educational! Below, I outline my contributions and reflect on the process.
Contributions:
Game Concept - As part of the narrative team, I was responsible for contributing to the overarching concept of the game. The only initial guideline was that it had to be a First Person Shooter; the rest was up to us. Collaborating with my fellow narrative team members and others involved in the project, we developed the game’s core concept, gameplay mechanics, scope, and the lore of the world in which it takes place.
Background Lore - I was tasked with creating a comprehensive lore document that detailed the world’s history, politics, and connections to the player character. This was my favorite part of the project, as it allowed me to deeply explore the setting and inspire the art and programming teams to align their creations with the game’s narrative vision. The document also included several key elements, such as character connections, which were later integrated into dialogue and programming. You can view the lore document here with the Background Lore Link.
Skill and Enemy Descriptions - The narrative team was also responsible for creating descriptions for skills, items, and enemies within the game. We divided these tasks among ourselves. I personally crafted the backstory and item descriptions for one of the enemies and the associated skill. Each enemy had a unique narrative that enriched the gameplay experience, including potential item drops with detailed descriptions. You can find the item and enemy I created here with the Skill and Enemy Descriptions Link.
Level Design and Greyboxing - Drawing on the gameplay requirements and narrative-driven scenes developed by my team, I designed two levels for the game. Using Unreal Engine, I created greybox models for these levels and developed their layouts:
Level 1 – The primary manufacturing area where robots are produced.
Level 2 – A testing site for newly created robots, overseen by the boss character. This level also features a generator that the player must climb to progress. Attached are images and a YouTube video showcasing the greyboxed levels I designed.
Additional Links:
Wroughted Iron Itch.io Page
Level Design Greyboxing YouTube Video
For full game Descriptions and details please check out the itch.io page that includes not only my work and the game's details, but also every other members contributes to the project!























